#ifndef LOD_MATERIAL_H
#define LOD_MATERIAL_H
#include <GL/gl.h>
class material
{
    public:
    GLfloat diffuse[3];
    GLfloat specular[3];

    bool operator== (material const& m) const
    {
       return (diffuse[0]==m.diffuse[0] &&
               diffuse[1]==m.diffuse[1] &&
               diffuse[2]==m.diffuse[2] &&
               specular[0]==m.specular[0] &&
               specular[1]==m.specular[1] &&
               specular[2]==m.specular[2]);
    }
};
#endif
